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Learning Wiki

A personal wiki covering creative software, game engines, and other ongoing learning. Organized for practice, not just reading.

Start here, every visit

  1. Now — what you're focused on this quarter; this week's commitments.
  2. Journal — log today's session before closing.
  3. Then go to the active topic's practice-schedule.md.

Topics

Each topic has the same shape: - Quickstart — 30 minutes, do exactly three things. - Usage — interface, core concepts, day-to-day driving. - Tutorial — Level 1 (beginner) → Level 5 (advanced). - Practice Schedule — 12-week checkable plan. - Examples — concrete worked recipes. - Best Practices — conventions, pitfalls, professional habits. - Learning — curated books, channels, courses.

Software (3D / Game Engines / Audio)

Disciplines (Trading / Building / Music)

Cross-cutting

  • Mental Models — the hidden curriculum that connects all 7 topics.
  • Anki decks at anki/ in the repo — spaced-repetition for memorization-heavy content. See anki/README.md.

How to use this wiki

Pick at most 2 active topics per quarter

Spreading across 7 topics is how progress dies. Designate 1–2 active in now.md; the rest is reference. Cross-pollination still happens (see mental-models) — focused doing is what produces skill.

  • Tutorial Levels are sequential. Don't skip ahead unless you have the prerequisite reps.
  • Practice schedules are floors, not ceilings. Three of five checked is fine; honest journaling is the point.
  • Examples are for rebuilding, not copying. The friction is the value.
  • The journal is the most important page in this wiki. Skim weekly; review quarterly.

Format

Plain Markdown rendered with Zensical. Source in docs/. Builds and deploys to GitHub Pages on every push. Readable in any text editor or any browser.

Conventions

  • Ctrl on Windows/Linux = Cmd on macOS unless otherwise noted.
  • Blender conventions assume 4.x (EEVEE Next, modern Geometry Nodes).
  • Unity conventions assume Unity 6 LTS (URP, new Input System, UI Toolkit).
  • Godot conventions assume Godot 4.3+ (Forward+ renderer, GDScript 2.0).
  • Stock-trading content is US-market focused; tax sections are US frameworks, not advice.
  • Home-building content uses US codes (IRC / IECC / NEC); verify your local AHJ. Cost figures are 2026 approximations — refresh yearly.
  • Music theory examples use C major as default reference; transpose for practice.