Learning Wiki¶
A personal wiki covering creative software, game engines, and other ongoing learning. Organized for practice, not just reading.
Start here, every visit
Topics¶
Each topic has the same shape: - Quickstart — 30 minutes, do exactly three things. - Usage — interface, core concepts, day-to-day driving. - Tutorial — Level 1 (beginner) → Level 5 (advanced). - Practice Schedule — 12-week checkable plan. - Examples — concrete worked recipes. - Best Practices — conventions, pitfalls, professional habits. - Learning — curated books, channels, courses.
Software (3D / Game Engines / Audio)¶
- Blender — Shaders & Node Programming · Quickstart · Schedule
- Blender — Beginner to Advanced (with Topology) · Quickstart · Schedule
- Unity — Beginner to Advanced · Quickstart · Schedule
- Godot — Beginner to Advanced · Quickstart · Schedule
- FL Studio — Beginner to Advanced · Quickstart · Schedule
Disciplines (Trading / Building / Music)¶
- Stock Trading & Day Trading · Quickstart · Schedule
- Designing & Building Your Own Home · Quickstart · Schedule
- Songwriting, Melody & Music Theory · Quickstart · Schedule
Cross-cutting¶
- Mental Models — the hidden curriculum that connects all 7 topics.
- Anki decks at
anki/in the repo — spaced-repetition for memorization-heavy content. See anki/README.md.
How to use this wiki¶
Pick at most 2 active topics per quarter
Spreading across 7 topics is how progress dies. Designate 1–2 active in now.md; the rest is reference. Cross-pollination still happens (see mental-models) — focused doing is what produces skill.
- Tutorial Levels are sequential. Don't skip ahead unless you have the prerequisite reps.
- Practice schedules are floors, not ceilings. Three of five checked is fine; honest journaling is the point.
- Examples are for rebuilding, not copying. The friction is the value.
- The journal is the most important page in this wiki. Skim weekly; review quarterly.
Format¶
Plain Markdown rendered with Zensical. Source in docs/. Builds and deploys to GitHub Pages on every push. Readable in any text editor or any browser.
Conventions¶
Ctrlon Windows/Linux =Cmdon macOS unless otherwise noted.- Blender conventions assume 4.x (EEVEE Next, modern Geometry Nodes).
- Unity conventions assume Unity 6 LTS (URP, new Input System, UI Toolkit).
- Godot conventions assume Godot 4.3+ (Forward+ renderer, GDScript 2.0).
- Stock-trading content is US-market focused; tax sections are US frameworks, not advice.
- Home-building content uses US codes (IRC / IECC / NEC); verify your local AHJ. Cost figures are 2026 approximations — refresh yearly.
- Music theory examples use C major as default reference; transpose for practice.